About

What Elegor is

Elegor is a high-fantasy world built in public, released under CC BY 4.0, and shaped by everyone who chooses to engage with it. The canon belongs to no one person and no single imagination.

A world, not a product

Elegor began as a private worldbuilding project by Davide and Riccardo Ravasi. From the outset, the intention was to release the official canon freely, as a creative commons that others could build upon. That intention is now the project's constitution.

The world is set in a high-fantasy universe with its own cosmology, history, species, geography, and system of magic. The Elegor Compendium (the Public Knowledge wiki at lore.elegor.world) is the canonical record of everything an Elegorian inhabitant can know, observe, and discuss. It grows continuously as the Elegor Society reviews and approves new material.

The two layers of knowledge

Elegor distinguishes between two kinds of knowledge. Public Knowledge is everything a character living in Elegor could learn: recorded history, observable species biology, geography, institutions, the Gods as understood by mortals, and magic as practised. This is what the Compendium contains, and what contributors work with.

A second layer of cosmological and metaphysical information exists, but it is unavailable to any Elegorian observer and does not belong in any public-facing material. The Compendium is strictly Public Knowledge.

Magic and the Nexus

Magic in Elegor is called enchantment, incantation, spellcraft, or simply magic. Three mortal traditions are recognised in the Public Knowledge canon: Divine, Occult, and Natural. Psionic manipulation is a fourth canonical category. All magic operates through the Nexus Field, the energy field that permeates Elegor. Practitioners bear the metabolic cost of their craft; their bodies sustain the effort. Aging is not a consequence of using magic.

Aether is a substance known to modern Elegorians: observable, discussable, and referenced openly in current-age Compendium entries. Its deeper structural properties are not available to Elegorian observers and belong to the hidden layer.

The Gods

The Gods of Elegor (always capitalised) are understood by mortals through theology, observation, and recorded contact. Their true cosmological nature is hidden knowledge. The Compendium treats them as the inhabitants of Elegor experience them: powerful, present, and deeply intertwined with the world's history.

Sapient life in Elegor

Elegor's sapient species have developed rich cultures with no tradition of livestock or meat-eating from other sapient species. Their diets, architecture, social structures, and artistic traditions reflect this. The Compendium documents these cultures with the same attention to internal consistency as to spectacle.

The three core pillars

The Ardaik language

Ardaik is Elegor's fictional ancient language, constructed from Akkadian roots. It appears in proper nouns, place names, and ritual terminology throughout the Compendium. New coinages follow strict etymological rules and an established pluralisation system. The language is a living part of the worldbuilding, not decoration.

Who runs Elegor

Elegor is created by Davide Ravasi and Riccardo Ravasi. The curatorial body, the Elegor Society (an Italian Associazione Culturale), is currently in formation and will formally assume governance during the public rollout. The Society reviews canon proposals, administers the badge system, and maintains the Compendium.

Ready to explore?

The Elegor Compendium is the full Public Knowledge canon: species, history, geography, spellcraft, and more.

Open the Compendium See the badge system